The enemies come in the form of monsters, kids, adults and even animals which you can roar at to scare away or throw garbage at them as projectiles until they’re scared off. Each of these represent that character’s talents from the show really well.
Ickis (red) can perform a long distance team jump to cross large chasms, Krumm can throw his eyeballs out several screens away in order to view what’s ahead and Oblina will climb on top of the others’ shoulders so they can toss him up to grab ledges or jump to higher platforms. Each of the three monsters tag along with each other and can be selected as the need arises, and each has a certain team capability that is needed to help you progress. You play as Ickis, Krumm and Oblina in a game that pays homage to the Lost Vikings series, although not with quite that much depth. I do have to admit that while this game is fairly repetitive and tiresome, it follows the themes of the show remarkably well so I was really impressed as far as that aspect goes.
Ahh real monsters snes versions series#
I watched the show and now I really want to go and find the series on DVD since it had me laughing so hard. That’s just what Viacom did by releasing the game of the same name in 1995 for the Genesis and Super Nintendo consoles.īefore I started writing this review, I decided to go back and watch an episode of the show so I had a better idea of how accurately the game resembled it. Since Aaahh!! Real Monsters was such a hit during its time, it only made sense to release a game based on the series. All of them featured plenty of warped humor that keeps my attention even to this day. Aaahh!! Real Monsters debuted on television in 1994, and it was one of the most popular shows on Nick along with Rugrats, Ren and Stimpy, Catdog and Angry Beavers. Nickelodeon was always pioneering slightly demented or bizarre shows aimed at the kids but with content that was not always geared towards them. Genre: Action Developer: Realtime Associates Publisher: Viacom New Media Players: 1-2 Released: 1995